Augmented Reality Opensourced: EZFlar

In order to better understand this resource, let’s describe augmented reality first. From Wikipedia:

Augmented reality (AR) is a term for a live direct or indirect view of a physical real-world environment whose elements are merged with (or augmented by) virtual computer-generated imagery – creating a mixed reality

EZFlar is an open source ActionScript library that enables you to create such a media. Or, you can use the online generator.

EZFlar - Augmented Reality

How it works?

It simply inserts a pre-defined media inside a "pre-defined object" in another media.

There is an online generator provided. You’ll need a webcam & a printer to test it instantly:

  • Select the media to be integrated (image, video, sound, URL, etc.)
  • Print a special shape provided
  • Display the printed sheet while the application records you through your webcam
  • It will insert the "selected media" to the place where you hold the sheet.

It may look complicated, however, you can check this video or this one to see it working.

  1. Reply Dan October 22, 2009 at 9:07 AM

    That’s pretty awesome stuff! Made by brazilians!

  2. Reply Erwan October 23, 2009 at 3:03 AM

    Tout simplement génial!
    Il y a enormement d’effervescence dans ce domaine et les initiaties open source commencent a fleurir de partout!
    Voila de quoi occuper de nombreux développeurs flash…

  3. Reply gr8pixel October 23, 2009 at 11:58 AM

    check out John Mayers new video in augmented reality! 😀

  4. Reply agence web annecy October 26, 2009 at 8:27 AM

    Excellent, augmented reality is the future, I have seen an app from ING Direct which was able to locate ATM around you, incredible.

  5. Reply Mark September 21, 2012 at 5:47 AM

    It seems like this stuff doesn’t work properly anymore. Using FLV’s doesn’t work at all, and 3d DAE models don’t work either – they only show up as a few lines and colors..

    If anyone has tried this library lately, I would really like to hear people’s experiences with this..

  6. Reply Mark M April 22, 2013 at 11:27 AM


    Same results here.. Seems you’re right.. I did a lot of tweaking and messing around with it, but it doesn’t work properly.

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