Posts Tagged ‘Android’

iUI is a mobile web framework that has been around for a long time (since 2007) compared to many other mobile resources.

It was mentioned in a previous WRD article (iPhone Application And Website Development: All Tools And Tutorials You Need) and evolved much since then.

The framework includes a JavaScript library, CSS and images for developing touch-enabled web apps.

iUI Mobile Framework

User interfaces to be created are iPhone-like yet compatible with most smartphones and tablets and has support for menus, forms, lists, image galleries and more.

Also, there are built-in extensions for caching, getting system information, HTML5 videos or theme switching.

iUI is well-documented and has tutorials to get you started easily.

appMobi, a popular platform for creating HTML5-powered mobile apps and websites has recently open sourced several useful resources for mobile developers.

JavaScript Bridge API

In order to access the device APIs of iOS and Android, creating native apps is not a must. The JavaScript Bridge API brings this functionality to mobile web apps.

The API has support for accessing the camera, notifications, player, display, geolocation and more.

appMobi - Open Source Mobile Resources


This is a mobile web framework for quickly creating touch-enabled interfaces that run equally good on iOS and Android.

It has on-device caching, offers block-based architecture rather than page based (only necessary block are updated during browsing), supports fixed headers/footers and includes several workarounds for known bugs on mobile web development.


appMobi has also open sourced mobiUs, a mobile browser that offers a native-like experience when browsing web apps.

It enables web apps to access all of the hardware features of a smartphone, has a good game performance with DirectCanvas technology, comes with built-in caching and much more.

And, there is Direct Canvas/Box2D/Sound which helps running web apps (mostly games that require calculations) much faster, play multiple audio files at the same time (HTML5 normally supports 1 at a time), etc.

Many designers/developers were excited to see the launch of the jQuery Mobile ~a year ago and waited for the stable release to start building for mobile.

With an announcement yesterday, the project officially reached to its first stable release.

jQuery Mobile Stable Release

jQuery Mobile already supports a huge set of mobile browsers, has the ThemeRoller for mobile and it is very well-documented with guides + examples for an easy start.

The framework includes many widgets for (touch-optimized) mobile layouts: toolbars, buttons, pages/dialogs, content formatting, list views and forms. All built on jQuery core for a familiar and consistent syntax.

It is always good to know the cons and pros of tools we are using before starting a new project with them in order not to be disappointed later on.

A frequently-updated chart by Markus Falk does this for the mobile frameworks as there is a detailed comparison of their capabilities.

The chart displays the rendering engines supported, target platform, hardware, development languages, UI features and license for each framework.

Also, if you already have strict requirements for the project, a wizard helps filtering the frameworks and fastens the process of choosing the right one.

Mobile Frameworks Comparison Chart

MobileESP is an open source project for easily detecting users browsing the web pages with a mobile browser.

It has server-side versions for PHP, ASP.NET, Java, Ruby and a client-side JavaScript version with light features.

There are methods provided for detecting a specific device (iPhone, Android, WebOS, etc.) or a wider selection if it is a smartphone, tablet, game console, etc.

The project has support for most of the well-known devices and can even identify their capabilities.

Mobile Operating Systems